[fltsim.0]
title=VEH_USCG_Chase
model=
texture=

[General]
category=Boat

[contact_points]
static_pitch=0.0                //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=1.0            //feet, altitude of CG when at rest on the ground

[DesignSpecs]
max_speed_mph = 50     
acceleration_constants = 0.5, 0.4               //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 0.3, 0.3               //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition = 47

[Effects]
wake = fx_wake_1